New things


A long time since I made no update. I'm now going to add many new things. I will try to make it a larger update and add many new things. For now, the following will be what I plan to add.

  • Walking Coins that run from you whenever you comes near them.
  • Gold Tiles that are only collected when collecting a coin on them.
  • Ametyst, a new material type which can be toggled to hard and soft when pulling levers. They are basically the on and off blocks from this game.
  • Levers toggle ametyst.
  • Sparkalub, a wood hogrians that have suction cups all around it except on their top. Any object touching their cups will stick to the Sparkalub, trapping them. They can be killed by being drilled
  • Telerp Tists, flying ametyst hogrians that can teleport you to the last Telerp Tist, where it shoots you to depends at where you hit it from. (I tried to code it so you would be turned back to normal once hitting the last Telerp Tist by using the "..." rule to see if there are none forward but it did not work. So I made it instead so the sparkle would rebound instead and it worked)
  • Redrills, red drills that do not move, but can drill anything below.
  • Negators. if anything touches them, all coins will become fake, and you will be unable to beat the level afterward

And we will have new levels, currently, only one was made and named.

  • Money Trap, a level introducing the walking coins, ametyst blocks, levers, and gold tiles.

Here are some objects that I didn't use.

  • Merad Jumper: Hovering, charging emerald enemies that jump up and try to impale you from below whenever you are below them. They can destroy wood from above. I plan to make them to be able to be pushed by boxes but it is saddly no working, maybe I will make it work soon.
  • Sand cages, act like the normal cages but crumble when stepped on.
  • Ice, makes you to slide until outside of them. This was in the game a long time but I never used them for now.

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