This is a concept for a strategy game I thought about a year ago. I tested It in PuzzleScript, and you can play it! I will update it from time to time, fixing many problems and more. This game have been inspired by both Clash Royale and Plants vs. Zombies Heroes, but one could compare this game to Chess.

Source: https://auroriax.github.io/PuzzleScript/editor.html?hack=ed9429c41e010e577101134a9c5882e6

The rules of the game are simple; you control many units that must attack the enemy side. You can summon them using mana, and you are given two random unit cards every turn, as well are two mana. When a unit crosses the enemy's line, they will disappear and damage it, once the line is fully damaged, the oppoent wins. You must also protect your own side from the enemy, while also attacking it.

You have access to a variety of units with their own unique skill and uses. As well as different arenas. It is recommended to play this game with someone, to make it more fun.

  • Damage: The amount of damage a unit can inflict to the opponent unit.
  • Health: The amount of health a unit have, if zero, the unit will die.
  • Turns: The amount of turns a unit takes to move again.
  • Destruction: The amount of damage the unit inflicts to the eneny line.
  • Mana: How many mana a unit takes to be placed.
UnitDamageHealthTurnsDestructionManaStrategy
Brawler22111They are the units with the highest damage, try to use them against Blockers.
Blocker07514They are better for arenas with walls or holes, clog narrow passages with them to avoid enemy advances.
Blaster11136They are not only agile but also can cause a heavy damage to the enemy line. Try to kill them as soon as possible. But the oppoent should protect them until they reach the enemy side or they efforts could go to wasste if they are killed.
Shooter12313They usually can never reach the enemy side, the only way this could be possibly is if they are moved by conveyor belts. Use them against weak units. They are very helpless from the sides however, as they only attack where they face.
Blooper11100They should be only used for combat and are not suited for attacking the enemy line, which they are unable to. Their free price makes them more for emergency occasions.
Painter01302They are very dependent on other units, their only way to move. And they must be always behind a unit to heal them. They are unable to fight, even if their damagve is increased to above zero, and they must be only used to aid other units and cannot be healed or heal other Painters,
Flasher13217They are able to hit multiple enemies at once, making them very dangerous. Using units that were given health up by the Painters are a good way to be able to fight them.
Decoyer01104They can pacify nearby enemy units disabling them from attacking. But they have a limited lifespan and will die on their own at the 5th turn. Shooters can defeat them easily.
Charger01113Like the Blasters, they are made for attacking the enemy die. They can move vertically only. They must be killed as soon as they are places and are moves to be near the enemy line.

Along with units we have the odds, which are not units but still appear in your deck. They work as items and are not counted as units.

OddManaUse
Healthy3Increases a unit's damage by one.
Zappiny3Instantly recharges a unit's turn.
Crashey7Increases a unit's destruction by one.



Updated 1 day ago
Published 4 days ago
StatusReleased
PlatformsHTML5
AuthorBlower Pot
Made withPuzzleScript

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